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Horizon Zero Dawn - Carja

Here are a few areas I worked on during my time as an Environment Artist on Horizon Zero Dawn, under the supervision of Ben Sprout, Gilbert Sanders, Kim van Heest and Jan-Bart van Beek.

More images, specific details and information can be found on my portfolio website:
http://cargocollective.com/JeroenHeemskerk/Horizon-Zero-Dawn

In the screenshots shown I worked on the the overall layout and composition of the environments, and dressing of the scenes.

My overall tasks:
- Building Block Pre-Production
- Prefab Creation
- Settlement Creation
- Set Dressing
- Asset Creation
- Vegetation Asset Creation
- Vegetation Workflow Creation
- Terrain Work
- Design Integration
- Settlement Optimization
- Bug-fixing

Areas that I worked on, but not limited to:
Carja Ancient ruins, Carja Quarry, Embrace Gates, Freeheap, Meridian, Meridian Village, Mother’s Cradle, Pitchcliff, Rost’s Hovel, Sun Step Tallneck Eclipse Camp, Eclipse main base.

Daytower is the only settlement of the Carja that's in a snowy region.

Daytower is the only settlement of the Carja that's in a snowy region.

Daytower during the night.

Daytower during the night.

The square once you enter Meridian city. Showing the final version of a handful of modular sets I worked on in pre-production.

The square once you enter Meridian city. Showing the final version of a handful of modular sets I worked on in pre-production.

There is a mountain of goods at the main gate waiting to get permission to be delivered into the city. When I dressed this area I wanted the heaps of boxes to parallax nicely as well as lead the player towards the gate.

There is a mountain of goods at the main gate waiting to get permission to be delivered into the city. When I dressed this area I wanted the heaps of boxes to parallax nicely as well as lead the player towards the gate.

The overseers tent, looking over the quarry. The overseer also has a quest for the player to fight a Rockbreaker.

The overseers tent, looking over the quarry. The overseer also has a quest for the player to fight a Rockbreaker.

Overview of the quarry, showing how the big boulders are cut and moved down into the quarry.

Overview of the quarry, showing how the big boulders are cut and moved down into the quarry.