Here are a few areas I worked on during my time as an Environment Artist on Horizon Zero Dawn, under the supervision of Ben Sprout, Gilbert Sanders, Kim van Heest and Jan-Bart van Beek.
More images, specific details and information can be found on my portfolio website:
http://cargocollective.com/JeroenHeemskerk/Horizon-Zero-Dawn
In the screenshots shown I worked on the the overall layout and composition of the environments, and dressing of the scenes.
My overall tasks:
- Building Block Pre-Production
- Prefab Creation
- Settlement Creation
- Set Dressing
- Asset Creation
- Vegetation Asset Creation
- Vegetation Workflow Creation
- Terrain Work
- Design Integration
- Settlement Optimization
- Bug-fixing
Areas that I worked on, but not limited to:
Carja Ancient ruins, Carja Quarry, Embrace Gates, Freeheap, Meridian, Meridian Village, Mother’s Cradle, Pitchcliff, Rost’s Hovel, Sun Step Tallneck Eclipse Camp, Eclipse main base.