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Horizon Zero Dawn - Nora

Here are a few areas I worked on during my time as an Environment Artist on Horizon Zero Dawn, under the supervision of Ben Sprout, Gilbert Sanders, Kim van Heest and Jan-Bart van Beek.

More images, specific details and information can be found on my portfolio website:
http://cargocollective.com/JeroenHeemskerk/Horizon-Zero-Dawn

In the screenshots shown I worked on the the overall layout and composition of the environments, and dressing of the scenes.

My overall tasks:
- Building Block Pre-Production
- Prefab Creation
- Settlement Creation
- Set Dressing
- Asset Creation
- Vegetation Asset Creation
- Vegetation Workflow Creation
- Terrain Work
- Design Integration
- Settlement Optimization
- Bug-fixing

Areas that I worked on, but not limited to:
Carja Ancient ruins, Carja Quarry, Embrace Gates, Freeheap, Meridian, Meridian Village, Mother’s Cradle, Pitchcliff, Rost’s Hovel, Sun Step Tallneck Eclipse Camp, Eclipse main base.

Rost's Hovel, first area to explore as adult Aloy.

Rost's Hovel, first area to explore as adult Aloy.

Mother's Grace is a small fishing village next to the Embrace lake.

Mother's Grace is a small fishing village next to the Embrace lake.

The settlement has a communal area for the villagers to eat, and a workplace where they skin and dry pelts.

The settlement has a communal area for the villagers to eat, and a workplace where they skin and dry pelts.

The most southern Embrace gate, I wanted to make it look really sturdy and a bit overgrown by nature, showing that not much happened around this area.

The most southern Embrace gate, I wanted to make it look really sturdy and a bit overgrown by nature, showing that not much happened around this area.

The main gate, used for quests and cinematics, connects Mother's Embrace with the outside world. The spikes are used to create this defensive look, and protects the Nora from machines getting too close.

The main gate, used for quests and cinematics, connects Mother's Embrace with the outside world. The spikes are used to create this defensive look, and protects the Nora from machines getting too close.